Chapter | Beli | Experience | EXP/Stamina | Rainbow Gem | Title Gained | Conditions |
---|---|---|---|---|---|---|
Kami |
Clear Chapter 50 times
|
10x Rainbow Gems |
|
Farming notes[]
There is really only one character here worth famring, and that is of course Eneru. Ohm and Wyper have their uses, although there are usually better RR units. Farm Eneru on the last stage when he has no bodyguards.
How to beat Upper Yard ~ Ark Maxim[]
- Chapter 1
The South Bird and Forest Residents attack for 2,550 damage each on a 2 turn cool-down in stage 4/7. Ohm has 530,000 HP and attacks every 2 turns for 3,544. Preemptively puts up debuff protection for 99 turns and shuffles orbs. Under 50% activates a 10 turn QCK attack damage cut. No <20% HP specials.
- Chapter 2
Wyper has 490,000 HP and attacks for 2,440 every turn. You'll also encounter Shura. Under 10% Wyper hits for 24,000.
Note: Wyper uses "Reject" (it's like suicide) after a number of turns and causes a tremendous damage that can instantly make you lose.
- Chapter 3
Nola has 1,200,000 HP and attacks for 8,000 every 5 turns. Under ~20% will attack for 10,000 damage.
- Chapter 4
Grunts.
- Chapter 5
This is the first of the three stages you will meet Eneru, and the one of the two where he has some bodyguards. He has 630,000 HP and attacks for 3,033 every turn.
- Chapter 6
Shura attacks for 1,514 every turn and has 330,000 HP. Under 20%, he locks 2 additional units for 13 turns.
- Chapter 7
Eneru appears again. For this time, he has 640,000 HP and hits for 3,108 every turn. Before the battle, Eneru casts infinite status block. Also, near the end, every 3 turns lightning kills all the evolvers and such.
- Chapter 8
Satori has 810,000 HP and attacks for 2,200 every 2 turns. Also, he casts infinite status block before the battle starts.
- Chapter 9
Gedatsu has 438,000 HP and attacks for 1,320 every 2 turns. His special deals 8,000 damage.
- Chapter 10
Ohm has 600,000 HP now and will attack for 3,844 on his 2 turn cooldown. Before the start of battle, Ohm casts infinite status block. When his HP is under 20%, he'll cast a shield that reduces damages for 9 turns.
- Chapter 11
Grunts
- Chapter 12
Final showdown with Eneru. Every 3 turns lightning deals fixed damage, sufficient to kill any turtles and such, so do not expect to be able to stall on them - but 10 turns plus the usual slow goats don't make it much of a trouble. Eneru has 700,000 HP and attacks for 3,118 every turn. He will preemptively cast immunity (no time delay etc.) and half damage for 3 turns. Under 20%HP he heals for a lot. Recommended anti-Eneru team: double Vista or Vista + Towel Nami, orb generators like Moria, attack booster like Robin. You don't actually need all of that, a Vista + 2.5x captain team has enough HP to cruise through the level, tank Eneru for few turns, and kill him without even needing bursting. Weaker teams will need more careful management.