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Whitebeard & Marco The Fierce Battle at the Paramount War

C2181.png
F2181.png
Captain of the Whitebeard Pirates and commander of the Whitebeard Pirates' first division. In order to stop the public execution of Ace at Marinford, home to the Navy HQ, Whitebeard's family, alongside Luffy and his band of escapees, fights against the Navy. This battle will go down in history as the Paramount War at Marineford.

Details

No. 2181
Type PSY/INT
Class Striker
Class 2 Powerhouse
Rarity

★★★★★★

Max Lv. 99
Cost 55
EXP to Max 5,000,000
Sockets 5

Stats
(before LB)

HP 3,420
ATK 1,634
RCV 428
CMB 4

Skills
(before LB)

Special: Blue Flame Shockwave


Click to see characters with matching specials

Cuts the current HP of each enemy by 30%, recovers 20,000 HP, randomizes all orbs into either [PSY], [INT] or [RCV] orbs and becomes Whitebeard & Marco for 3 turns

Cooldown

Level Turn
1 23
MAX - 8 16

Manual Location

N/A
Captain Ability: Familial Bonds
  • Whitebeard: Boosts PSY characters' ATK by 3.5x, boosts other types' ATK by 2.75x, reduces damage taken by 20% and makes crew's [PSY] slots have matching slot effects.
  • Marco: Boosts INT characters' ATK by 3.5x, boosts other types' ATK by 2.75x, boosts crew's RCV by 1.25x and makes crew's [INT] slots have matching slot effects.
  • Whitebeard & Marco: Boosts PSY and INT characters' ATK by 4.25x, boosts other types' ATK by 3x, boosts crew's RCV by 1.5x, reduces damage taken by 20%, and makes crew's [PSY] [INT] slots have matching slot effects.
Sailor Ability:

N/A

Support Ability:

N/A

Switch Effect:
For dual units only

Reduces crew's Paralysis/Special Bind duration by 1 turn, changes character's slot to [RCV] and makes crew's [RCV] slots have matching slot effects for 1 turn

Rumble Stats
Rumble Special: N/A
Rumble Ability: N/A
Rumble Resistance: N/A
Rumble Speed: N/A
Rumble Defence: N/A
Limit Break Upgrades
HP ATK RCV Slot CD
3,930(+510) 1,874(+240) 513(+85) N/A (-2)
Post-LB Captain Ability: N/A
Post-LB Sailor Ability 1:
  • Lets character completely evade Paralysis/Special Bind
Post-LB Sailor Ability 2: N/A
Post-LB Potential Ability 1:
  • PSY damage reduction
  • Reduces damage taken by PSY characters by 1% (At level 5: Reduces damage taken by characters by 7%)
  • INT damage reduction
  • Reduces damage taken by INT characters by 1% (At level 5: Reduces damage taken by characters by 7%)
  • Slot Bind Resistance
  • Reduces character’s Slot Bind duration by 3 turns (At level 5, reduces character’s Slot Bind duration completely)
Post-LB Potential Ability 2: N/A
Post-LB Potential Ability 3: N/A
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Key Captain Ability: N/A
Post-LB Key Sailor Ability: N/A
Post-LB Key Potential Ability: N/A

Tandem

N/A

Evolution

Chain
F2180.png
Evolve arrow sm.gif
F2181.png
Materials N/A

How to Obtain

Only through evolution

This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters


This character entry in OPTC-DB

Sample teams using this character as a captain: Nakama Network list

Notes:

Summary (as of November'19): Tier rank: 4.5/5 (Very good). Very strong captain and helpful sub, with very good swap ability.

  • Captain ability: Very good (4.5/5). 3.5x+ ATK for two classes. 2.75x+ ATK for rainbow, plus some assorted effects produce a very good damage output.
  • Special: Good (4/5). Solid health cut plus moderate heal.
  • Limit Break Average (3/5). Nothing particularly memorable here.


Detailed review and other notes

  • Upon his release, one of the most powerful units in the entire game, Warco has been a solid performer since in both the captain and the sub slots.
  • His special is good but the real value is provided by his good damage output as a captain, and a good swap ability. He can captain a lot of teams with versatile subs, double Warco specials stack (unlike for many legends), and as a sub he can fit on many teams.
  • His high RCV and guaranteed [RCV] orbs on switching allows for very tanky teams, making him one of the new favorites for Legend Enel team where he often replaces the old Legend Marco (since guaranteed meat orb every turn is > big healing burst; the latter is usually covered anyway be Legend Shirahoshi). Further, in Enel team he increases the effective maximum damage output, since you can start with a 30% health cut then do 2x5m damage on top of it, and you can totally justify including Warco due to his meat orb generation.
    • Like with many Enel friendly subs, consider using RCV UP sockets.
  • recommended CC: ATK and RCV (since RCV will benefit his swap ability which is used almost every turn)


Team building

  • rainbow captain with preference for PSY/INT units

Farmable socket locations:

Trivia

  • 57th legend released on global (in late Jan/early Feb '19)
  • Second Double Character Legend
  • Also known as Warco
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